![]() To get around this, weapon level-ups are replaced with a system involving “Hero Cards” which can be found in battle or crafted back at Sanctuary (the game’s hub), then leveled up or imbued with special powers. In the natural homes of their own games, series, or movies, some of the characters don’t use weapons as standard. Weapon power ups are conspicuous by their absence, but the reasoning makes sense. As you’d expect, given the amount of damage you can hand out on your own, this is devastating stuff when trying to cut through a gathering of a few hundred opponents, or even when you’re just trying to take down one higher-level boss. ![]() Press all four directions in turn and you’ve got a line of five fighters, mimicking the actions of your main character. If issuing one order isn’t enough for you, a tap on the d-pad brings the associated squad member under your direct control, alongside your lead. These are subject to a hefty cooldown period, so timing is of the essence. Holding R1 allows you to command one of your line to perform a special attack, or if more than one character can work well with their teammates, a combo assault. Your team choices can make more difference than you’d expect, too. Other heroes for your squad are unlocked as you progress and you can chop and change between squad lineups and lead characters as you see fit on your journey through the game, with very few limitations. Pick Ōka from Toukiden and you’ll be given Horō and Tokitsugu. Choose Yukimura Sanada from Samurai Warriors, and you’ll be teamed with Naotoro Li and Mitsunari Ishida from the same franchise. Move-sets are designed to be as close to each character’s series of origin where applicable, though some liberties have been taken – entirely necessarily – to ensure that they don’t feel out of place within the Dynasty Warriors-style control system.Ĭharacter selection at the start of Warriors All-Stars is all important, since on each playthrough, you’ll begin life in the game paired up with a couple of friends logically chosen from the roster. Even William from Nioh gets a slot on the roster (complete with Saoirse) and each character has a distinctly different play-style. Alongside three original characters, some 27 representatives from Atelier, Dead or Alive, Deception, Dynasty Warriors, Haruka, Nights of Azure, Ninja Gaiden, Opoona, Rio, Samurai Cats, Samurai Warriors, and Toukiden are all here. The cast of characters – as the title would suggest – is a collection of friendly faces plucked from the Koei Tecmo back-catalogue. Warriors All-Stars however, is presented with a lighter, brighter touch that distinguishes it from what we’ve seen before. It’s a hack-and-slash formula that ticks all the boxes that we’ve come to expect will be ticked. You need to keep all the metaphorical plates spinning to ensure that you don’t inadvertently lose track of something and trigger one of the defeat conditions. Special enemies must be defeated before the clock strikes zero.Įssentially, while the scores of combatants won’t cause you much harm, the main challenge is much the same as it has been since the release of Dynasty Warriors 2 some 17 years ago. Allies that aren’t in your party must be protected from harm. Pathways must be cleared by striking down gatekeepers. Bases must be taken over by defeating enough foes and then taking out the base commander. Hundreds of drone enemies – all of whom seem reluctant to attack you – fall at the press of the square or triangle buttons, as you plow through the crowds to reach your target, which will put up an actual fight and give you pause for thought. ![]() At first glance, the gameplay is largely the same as we’ve come to know from the series. Put in the right hands, the naginata user will have little reason to stop delivering blow after blow.On the face of it, Warriors All-Stars looks like it’ll cause those same problems. It's a versatile weapon that allows for equal amounts of dodging, parrying and hunt all at the same time. Swiping in with an uppercut may be a good way to catch the opponent off-guard with this one, but it's best application comes from the ability to jump above the enemy and unleash a wide-range flurry of blows as you slowly sink back down to flat ground. The naginata is another mid-range weapon choice for those hoping to steer clear of the opposing oni as they ready stronger attacks.įor those most part, the naginata user will be slashing back and forth from a distance - but its ability to deflect enemy attacks with the right stance while consuming a large amount of stamina makes it a decent option for those rocking the Taunt ability in a group situation or for those well-accustomed to the attacking oni's movepool. While not a wrong statement, it's not typically correct, either. ![]() Let's just claim this is a faster version of the Spear. ![]()
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